For this project I wanted to challenge myself by making a more complicated character model inside of Blender. I wanted to include in depth rig controls, cloth and physics simulations. I based the character design off an unused design from another project but switched out the character's outfit.
I'm really pleased with the final look of the model and I learnt a lot from the process and I hope to do more with the model in the future, whether it be a short film or use them for bursts of content on my social feeds. I may also build out a few more characters with the rig to create a small cast.