For my logo I wanted to make something that felt representative of my identity and personal skill set. I decided it should use a mixture of 2D/3D elements but lean more into my 2D cartoon character background.
To achieve the final product I used an orthographic camera and flat shaded materials inside of Blender. The 3D model was constructed using extruded vectors drawn in Adobe Illustrator and the final composition was done in After Effects with Photoshop brush paintovers.